Project · 2018 · Interactive Installation, Physical Computing, Arduino

CRT Monitor Display

An interactive physical installation that illustrates how Cathode Ray Tube monitors work, built with Arduino and Processing inside a laser-cut enclosure, allowing users to manipulate frequency and brightness in real time.

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Most people used a CRT without ever knowing what was happening inside. I wanted to find out.

In twenty eighteen, at Parsons, readings by Charles Petzold and Amelia Winger-Bearskin sent me digging into the physical and computational principles behind early displays. That curiosity became this installation.

It simulates the pixel-by-pixel scan, so you watch an image being built line by line. Physical sliders let you change the frequency and brightness in real time. An Arduino runs the hardware and Processing draws the visuals, all inside a laser-cut box that looks like a vintage monitor.

Obsolete technology, turned into something you can learn from. Source code is on GitHub. Demo videos are on the page. Take a look.

Narrated in my own cloned voice, generated with ElevenLabs v4.

CRT Monitor Display — cover
CRT Monitor Display · 2018

The overview, or the fuller process story.

Most people never saw how a cathode ray tube monitor actually worked. They just saw the image.

This installation, built at Parsons in 2018, makes the mechanism visible. It simulates the pixel-by-pixel scan of a CRT: the beam sweeps line by line, building an image the way the original hardware did. You watch it happen in real time.

Physical sliders on the enclosure change the frequency and brightness of the simulated beam. The mechanism is demonstrated, directly in your hands.

An Arduino runs the hardware. Processing handles the visual output. The whole piece sits inside a laser-cut box designed to evoke a vintage monitor.

The project started with readings by Charles Petzold and Amelia Winger-Bearskin, which pushed me to dig into the physical and computational principles behind early displays. I wanted to understand those principles well enough to make them tangible – to turn an obsolete technology into a hands-on learning object and link the history of computing with physical interaction design.

The source code is on GitHub. Two demo videos and prototype photos are on this page.

Project resources

Videos, downloads, and references

Videos

CRT Demo Video 1

CRT Demo Video 2

Project gallery

Checkpoints from the making of the work.

Tools used

ArduinoProcessing

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