Project · 2016 · Gamification, Branding, Mobile App

Passion Premiere League

An IPL-inspired cricket league gamification system for the sales team at Venus Remedies Limited, turning sales targets into a competitive 50-over match with a mobile app, live scoreboards, and promotional material.

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I turned a sales quarter into a cricket match. That's the short version of the Passion Premiere League – a format I built in twenty sixteen for Venus Remedies' sales team, drawn from India's IPL.

Sales representatives became players. Quarterly targets became runs. A fifty-over format defined the whole quarter. I designed the identity from the ground up – branding, team logos, jerseys, scoreboards, a mobile app for Android and iOS that let players track standings in real time.

The league ran for three seasons. Reframing sales as sport gave the team something harder to manufacture: a shared identity. Scroll down and take a look.

Narrated in my own cloned voice, generated with ElevenLabs v4.

Passion Premiere League — cover
Passion Premiere League · 2016

The overview, or the fuller process story.

In 2016, the sales team at Venus Remedies Limited got a cricket league.

PPL, the Passion Premiere League, mapped quarterly sales targets onto a fifty-over match format. The players were sales representatives. Scoring runs meant hitting numbers. A routine target became a team competition, played across a quarter, with standings, match cards, and a live scoreboard.

I designed the whole thing: branding, team logos, jerseys, match cards, scoreboards, and a suite of promotional material. All of it drew directly from cricket league visual language. Then I designed the mobile app for Android and iOS. Players could track their progress in real time, check where their team stood, and follow the match as it unfolded across the quarter.

Reframing a sales target as sport gives a team a shared identity and a reason to care beyond the number itself. Not every quarter feels meaningful. A league gives it weight.

Made in Illustrator, Photoshop, and InDesign. The page shows scoreboards from the seasons and screens from the app.

PPL ran for three seasons.

Project gallery

Checkpoints from the making of the work.

Tools used

Adobe IllustratorAdobe PhotoshopAdobe InDesign

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