Project · 2019 · Motion Graphics, Film, Trailer

Survive | The War Against Diseases

The official trailer for Survive, a fictitious film about a world overpowered by diseases, produced across three phases — storyboarding and scripting, a draft trailer, and a final polished cut with 3D animation and AI narration.

That's the whole thing.

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In twenty nineteen, I made an official trailer for Survive – a fictitious film set in a world overpowered by diseases, where humanity wages war against the microscopic forces threatening it.

The project had three phases: storyboard and script with a logo, then a rough draft, then the final cut. Animation was done in Cinema Four D, motion graphics in After Effects, editing in Premiere Pro, and sound in Audition. The narration came from Amazon Polly, an AI text-to-speech service – synthetic, but cinematic.

Through the whole pipeline, I explored how design and motion can build a believable world and make people care about a story that exists only on screen. Both the draft and the final are here.

Narrated in my own cloned voice, generated with ElevenLabs v4.

Survive | The War Against Diseases — cover
Survive | The War Against Diseases · 2019

The overview, or the fuller process story.

Humanity is losing. That is the premise of Survive: a fictitious film set in a world overpowered by disease, where humanity is at war with the microscopic forces that threaten it. I made the official trailer for that film at Parsons in 2019.

The work moved through three phases: storyboarding and scriptwriting alongside logo design, a rough draft trailer, and a final polished cut. The full pipeline, from concept to delivery.

The toolkit matched the ambition. 3D animation in Cinema4D, motion graphics in After Effects, editing in Premiere Pro, sound design and mixing in Audition, and finishing work in Photoshop, Illustrator, and Media Encoder. The narration came from Amazon Polly, Amazon’s AI text-to-speech service. A synthetic voice that still sounds cinematic. Original music by Aleksandr Shamaluev. Made under the guidance of Faiyaz Jafri.

I was really working on believability: how design and motion can build a world that does not exist and still create real emotional investment in a story that only lives on screen. Every step of the pipeline, from the first storyboard to the final mix, gave me an answer.

The official trailer is on this page. So is the draft trailer, and the brainstorming pages that show where it started.

Project resources

Videos, downloads, and references

Videos

Official Trailer

Draft Trailer

Project gallery

Checkpoints from the making of the work.

Tools used

Adobe IllustratorAdobe Premiere ProAdobe AuditionCinema4DAdobe After EffectsAdobe Media EncoderAdobe PhotoshopAmazon Polly

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