AKSHANSH CHAUDHARY
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Big Hero 6: Break Dance

26/9/2019

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In this post, I have created a test environment for motion capture. 
I have rigged a 3D model of Big Hero 6 (found online) in Maya, and then imported it in Unity. 
Then, I applied the MoCap data that I had recorded inside a studio and applied it to the model. 

Note: I forgot to fix the glitches during capture, so the video seems buggy. But, the test works!
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