Today, I have worked on the audio experience for my thesis project. I have used Airfield to create a spatial audio for virtual reality. This will add to the immersion and dynamism in the experience. The idea is to create an environment with a collection of ambient sounds which the users would be familiar with. I have done that by organizing these sounds spatially so that the movement across different parts of the scene generates a different emotion every time. The ambisonic sound would be added to the 3D scene created in Unity, which would bring out the spatial elements. I have used these ambient sounds — coffee shop, car interior, busy city street, street traffic, fan, train, electric hum, and ocean. The proximity of these sounds from the center of the radar is based on its connectedness with respect to the scene. Ambisonic Music - Version 1 Ambisonic Music - Version 2 Notes:
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