Augmented Reality is starting to be adopted across businesses. We began sharing stories with text, then added images, then videos, and now, 360-degree immersive experiences would soon be the next big way of immersive storytelling. For journalism, the level of immersion on a story determines how convincing and trustworthy it is for the reader. It’s a crucial part of journalism, and many news organizations are now exploring this media.
One of the organizations I follow is the New York Times, and since early 2017, they have invested in creating immersive articles for their readers. This post is about one of those immersive experiences. It is a crime scene investigation for Syria’s Chemical Attack. Published on June 2018, the article creates a 3D visual of the scene of the investigation.
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This post reimagines the future of travel convenience done through Google Flights and its related services.
It was part of a brainstorming exercise done by Mary Ann, Pavithra, Karen, Livia, and I. Questions we asked:
The format was adopted from Amy Webb's talk and reports by The Future Today Institute. In the last few days, I went around the city, looking for immersive experiences in extended reality. I attended the Arcadia Earth popup in New York City this Saturday, which was about showing the state of the earth through Augmented Reality (AR) and Virtual Reality (VR). The installation was beautifully constructed, but at the same time, it was scary to look at. For instance, the extensive use of plastics and the damage it causes to the oceans was depicted through the installation of a chandelier of plastic bottles, with jellyfish swimming around them in AR. Similarly, some parts of the installation showed 360-degree videos in VR of the underwater life and the state of pollution at the seabed. With sea creatures living in that polluted environment, it highlighted the extent to which our simple actions of plastic use and waste disposal get prolonged in someone else’s natural habitat.
Introduction
This project is the last part of a five-part series, each containing prototypes for my thesis at Parsons. The series is called 5-in-5, which means that I do 5 projects in 5 days (one each day). The constraint is that I have to conceptualize, prototype, and document in the same day. This is the fifth and final day of my 5-in-5 project. Today, I am exposing myself to the citizens of New York City. I will be working with my laptop on at different locations around the city, and my webcam would be recording my activity along with what it sees in front of it. So, if someone looks at my screen when I'm working, I'll know. At the end of the day, I plan to make an assessment of this experiment and share my findings. Through the project, I aim to get a perspective on privacy invasion, when done unintentionally and in solitary (when someone is not looking). Introduction
This project is the fourth part of a five-part series, each containing prototypes for my thesis at Parsons. The series is called 5-in-5, which means that I do 5 projects in 5 days (one each day). The constraint is that I have to conceptualize, prototype, and document in the same day. This is the fourth day of my 5-in-5 project. Today, I have done research on understanding the data leaks that have happened in the past (the famous and not so famous ones), the user stories associated with those leaks, and what companies did at the time to mitigate such risks. Through the project, I aim to get a perspective on the horrific nature of hacking and how users may feel about their loss of privacy. I also learned a unique insight into the privacy breach in an immersive experience environment and have documented my experience in this post. Introduction
This project is the third part of a five-part series, each containing prototypes for my thesis at Parsons. The series is called 5-in-5, which means that I do 5 projects in 5 days (one each day). The constraint is that I have to conceptualize, prototype, and document in the same day. Today, I am doing research on understanding the definition of privacy from the perspective of different people and general internet users. I explore the perceptions of people in my circle, users on social media websites, leaders of companies and organizations, and authors of articles and books. Through the project, I am to get a broader perspective on the understanding of privacy. Keywords
Privacy, surveillance, immersive technology, awareness, Global Data Protection Regulation, California Consumer Privacy Act Background This paper explains the research process for my thesis project. I am concerned about the adoption of immersive technologies like augmented reality (AR), virtual reality (VR), and mixed reality (MR). The technology is evolving, but the adoption rate is low. I feel that a part of that has to do with people concerned with their privacy. The immersive technologies would evolve to become the next generation of user experiences. So, I plan to research the potential concerns with the adoption of these technologies and how I can address some of them through my work. Introduction
This project is the second part of a five-part series, each containing prototypes for my thesis at Parsons. The series is called 5-in-5, which means that I do 5 projects in 5 days (one each day). The constraint is that I have to conceptualize, prototype, and document in the same day. For today's project, I have prototyped a research idea of privatizing a smartphone through use of native apps. I conducted a one-day test using my phone (iPhone) and limited my usage to selective 20 applications. My findings and observations are documented in this post. Introduction
This project is the first part of a five-part series, each containing prototypes for my thesis at Parsons. The series is called 5-in-5, which means that I do 5 projects in 5 days (one each day). The constraint is that I have to conceptualize, prototype, and document in the same day. For today's project, I have created a prototype for a game I call Immersive Policy. The idea stems from the notion of users not reading through the Privacy Policies on the websites. So, the game explains how much of the data users are giving away by blindly agreeing to the privacy policies. In my visit to the Cooper Hewitt Museum, NYC, I was amazed to see the association of everyday products with nature. There were several pieces that caught my attention. Three of them were The Curiosity Cloud, Fantasma, and The Substitute. All of them were a part of the “Nature” exhibit at Cooper Hewitt.
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